Monthly Archives: November 2023

Analysis and contemplation of prospective career objectives

When I first started the animation major, I had to get knowledgeable about every aspect of the industry and become proficient in every step of the animation production process. Consequently, my initial objective when encountering the animation major was to incorporate all facets of animation. Gain familiarity with all the information pertaining to animation and learn every step of the process. However, as time has gone on and my exposure to animation has increased, I have come to realize that there are three stages to the animation production process: early, medium, and late. Nobody is able to master every aspect of a subject entirely. The best way is to divide the work and hand over different processes to people who are suitable for this process. As a result, work is produced more efficiently and to a much higher standard, enabling individuals of all skill levels to pursue their passions in their most comfortable fields.

I interned for a month this summer at a Chinese 3D animation studio. My employer asked me once when I first started working here what aspect of the whole animation production process I was most skilled at. It was really tough for me to respond to that question at the time because I wasn’t entirely sure where I would work in the future or what position I wanted.I later attempted to work in various other studio departments. As it happens, I’m not flawless in every field. My strongest areas are lighting rendering, texture drawing, and 3D modeling.I continued working in the 3D modeling section after that. I discovered that I enjoy 3D modeling above rigging and conceptual design, and I will perform better on the job due to my love for it. I consequently came to the conclusion that a 3D modeler would be the most likely career path for me.

During my work, I interviewed a 3D modeler with 15 years of work experience. He discussed some of his opinions and experiences in this job with me.

After completing a project, 3D modelers often experience a range of emotions, influenced by various factors such as the project’s complexity, their involvement, and personal investment. Here are some common feelings:

Accomplishment: Completing a 3D modeling project can evoke a strong sense of accomplishment. Seeing a concept come to life as a tangible, three-dimensional object or character can be immensely rewarding.

Satisfaction: Achieving the desired outcome, meeting deadlines, and creating something visually appealing or technically challenging can bring a sense of satisfaction. Successfully overcoming hurdles during the modeling process can amplify this feeling.

Pride: Especially when the project turns out exceptionally well or receives positive feedback, 3D modelers often feel proud of their work. It reinforces their skills and validates their efforts.

Attachment: Spending hours meticulously crafting and detailing a model can create a personal attachment. This emotional connection to the creation can lead to a sense of attachment or fondness for the model.

Relief: Particularly after working on a demanding or time-sensitive project, finishing it can bring a sense of relief. It marks the culmination of hard work and possibly long hours invested in the project.

Reflection: Upon completion, 3D modelers might reflect on their work, considering what went well, what could be improved, and lessons learned during the process. This introspection helps in personal growth and skill development.

Anticipation: Completing one project often leads to looking forward to the next. There might be a sense of excitement or anticipation for new challenges and opportunities that lie ahead.

Mixed Emotions: Depending on the nature of the project, there might be a mix of emotions. While there’s pride in completion, there might also be a tinge of reluctance to let go of the creation or feelings of wanting to further refine it.

Each project completion is a unique experience, and emotions can vary based on the complexity, personal investment, collaboration with team members, and the overall outcome of the project. Ultimately, the feelings experienced by 3D modelers after completing a project often reflect their dedication, passion, and commitment to their craft. He also advised me to persevere in my studies and self-improvement if I truly enjoy this type of work. AI and technology are evolving too quickly. You will quickly find yourself dropped by this industry if you don’t continue to learn and advance.

Research on 3D animation studio

Currently, my primary concentration lies in the technical study and production process of 3D animation. Consequently, my aspiration is to secure employment in a 3D animation company in the future. I might remain in London when I graduate in order to hunt for internships. Maybe a year or two after I start working, I’ll go back to China. My resume will include my time spent interning in London. My future work will be based in China, namely in a 3D studio company there.

In London, several notable animation studios contribute to the vibrant animation industry. While some focus primarily on 2D animation or visual effects, others specialize in 3D animation or a combination of techniques. Here are a few prominent animation studios based in London known for their contributions to the industry:

  1. Framestore: Renowned for its visual effects work in films like “Gravity,” “Blade Runner 2049,” and “Guardians of the Galaxy,” Framestore is a major player in the world of visual effects and animation.
  2. Blue Zoo Animation Studio: Specializing in character animation and storytelling, Blue Zoo has worked on various TV series, short films, and commercials. Their studio is known for its creative and visually appealing projects.
  3. MPC (Moving Picture Company): MPC, with its headquarters in London, is a leading VFX and animation studio known for its work on films like “The Jungle Book,” “Harry Potter” series, and “The Lion King.”
  4. The Mill: While primarily a VFX studio, The Mill also produces high-quality animated content for commercials, branded content, and interactive experiences, showcasing cutting-edge visuals and storytelling.
  5. Passion Pictures: A multidisciplinary studio known for its work in animation, documentary filmmaking, and commercials. Passion Pictures has created award-winning animated shorts and feature films.
  6. Double Negative (DNEG): Another prominent VFX and animation studio with a base in London, DNEG has contributed to numerous blockbuster films including “Inception,” “Avengers: Infinity War,” and “Tenet.”

Framestore is the animation company that most intrigues me out of all of them. I had previously seen this company at the CSM Career Fair. I discovered after speaking with their employees that their open roles are closely aligned with my career goals.

Framestore:https://www.framestore.com/?language=zh

Framestore is a renowned visual effects (VFX) and creative studio with its headquarters in London. Founded in 1986, it has expanded globally, with offices in Los Angeles, Montreal, New York, Chicago, and Mumbai, among others.

Expertise and Services:

  1. Visual Effects: Framestore is highly regarded for its groundbreaking work in visual effects for films, television, commercials, and immersive experiences. The studio has contributed to numerous blockbuster films, creating stunning VFX sequences and lifelike animations.
  2. Animation: In addition to VFX, Framestore excels in character animation and storytelling. The studio produces animated content for various formats, including feature films, television series, and commercials, showcasing expertise in both 2D and 3D animation.
  3. Virtual Reality (VR) and Immersive Experiences: Framestore pioneers immersive storytelling through virtual reality, augmented reality, and mixed reality experiences. They create captivating and interactive content for entertainment, advertising, and other industries.

Notable Projects:

  • Framestore has worked on a wide array of acclaimed projects, including VFX for movies like “Gravity,” “Blade Runner 2049,” “Guardians of the Galaxy,” and “Harry Potter” films.
  • The studio’s expertise extends to creating iconic characters such as the fully computer-generated bear in “Paddington,” the talking raccoon Rocket in “Guardians of the Galaxy,” and the stunning VFX for “The Jungle Book.”
  • In the realm of advertising, Framestore has produced visually striking and memorable commercials for global brands, pushing the boundaries of creativity and storytelling.

Awards and Recognition:

Framestore’s exceptional work in visual effects and animation has earned the studio numerous awards, including multiple Oscars, BAFTAs, and Visual Effects Society (VES) Awards. Their contributions to the entertainment industry have solidified their position as one of the leading VFX and animation studios globally.

Innovation and Collaborations:

The studio is known for its innovative approach, constantly pushing the boundaries of technology and storytelling. Framestore collaborates with filmmakers, advertisers, and content creators to bring creative visions to life using cutting-edge techniques and technology.

Framestore continues to be a trailblazer in the world of visual effects, animation, and immersive experiences, contributing to some of the most visually stunning and memorable projects in the entertainment industry.

Moving forward, I will persist in monitoring the recruitment updates of this animation firm in an effort to secure entry opportunities into this studio.

Prospects for employment and necessary skill development for 3D modelers

Being a 3D modeler involves creating three-dimensional models, characters, objects, and environments using specialized software.

The main 3D software used are: Maya, Blender, Zbrush, 3dmaxs, Unreal, Substance Painter, Cinema 4D, etc. In the UK, most studios prefer to use Blender, while in China, more companies choose Maya.

A 3D modeler is expected to have the following skills:

  1. Model Creation: Generating 3D models from scratch based on concepts, references, or specifications provided. This involves using software to sculpt and manipulate vertices, edges, and polygons to form the desired shapes.
  2. Texturing and UV Mapping: Applying textures, colors, and materials to the models to give them realistic or stylized appearances. UV mapping is the process of unwrapping 3D models to prepare them for texturing.
  3. Rigging and Animation Preparation: For character modeling, creating skeletons (rigging) that enable animators to articulate and animate the characters effectively.
  4. Artistic Skills: Understanding of form, anatomy (if working on characters), composition, color theory, and design principles to create visually appealing models.
  5. Collaboration: Working closely with other team members like animators, concept artists, and game designers to ensure the models align with the project’s requirements and vision.
  6. Problem-Solving: Identifying and resolving technical issues related to modeling, optimizing models for performance, and maintaining quality standards.

Career Paths:

  • Entertainment Industry: Working on movies, TV shows, or video games, creating characters, props, or environments.
  • Advertising and Marketing: Creating 3D models for advertisements, product visualization, or architectural visualization.
  • Simulation and Training: Designing 3D models used in simulations, virtual reality, or training programs.

The employment prospects for 3D modelers can be quite promising, especially as technology continues to advance and industries increasingly rely on digital content creation. Various industries seek skilled 3D modelers. Film, television, and animation studios often require modelers for character and environment creation. Game development companies need modelers for creating assets. Additionally, industries like architecture, advertising, product design, and simulation/training also rely on 3D modeling for visualizations and simulations.

3D modelers can find opportunities in various fields, allowing for versatility in career paths. Whether it’s creating characters for an animated film, designing architectural visualizations, crafting assets for video games, or working on virtual reality experiences, there’s a range of fields to explore.

Prepare for jobs:

  1. Polish My Portfolio: Create a diverse portfolio showcasing my best work. Include examples that highlight my strengths, whether it’s character modeling, environment design, character rigging, or other specialized areas. Ensure my portfolio reflects the type of work I want to do in my future job.
  2. Master Industry-Standard Software: Become proficient in the software commonly used in my desired industry. Whether it’s Maya, Blender, ZBrush, or others, mastering these tools is essential.
  3. Continuous Skill Enhancement: Stay updated with industry trends and continually improve my skills. Take online courses, attend workshops, and practice regularly to refine my abilities.
  4. Internships and Freelancing: Consider internships or freelance projects to gain experience and build my network. Even unpaid or low-paying opportunities can provide valuable experience and connections.
  5. Research Job Opportunities: Regularly check job boards, company websites, and industry-specific platforms for job openings. Tailor my applications to highlight relevant skills and experiences for each position.
  6. Customize Your Applications: Tailor my resume and cover letter for each job application. Highlight relevant skills and experiences that align with the job requirements.
  7. Prepare for Interviews: Practice common interview questions and be prepared to discuss my portfolio and experiences. Showcase my passion and enthusiasm for 3D modeling during interviews.
  8. Follow-up: After applying for a job or attending an interview, send a follow-up email expressing my gratitude for the opportunity and reiterating my interest in the position.